Concord was in development for eight years, developers confirmed

Highlight of the story

  • Sony’s biggest exclusive Concord is coming out in a few days on August 23
  • According to new reports, the developers have been working hard on the game for eight years.
  • Still, the game looks set to join the ranks of this year’s live service failures like Suicide Squad and Skull and Bones.

While Sony has released a number of successful exclusives this year, expectations were high for the next exclusive, Concord, a live-service FPS shooter. However, criticism aside, Sony has found nothing in the game so far.

Although the game has not yet been released, the pre-release phase does not bode well for a successful launch. However, a report has revealed that Sony spent eight years working disappointingly hard on the development of Concord.

Why it’s important: Firewalk has veterans from many major studios, such as Bungie and Activision, who have experience with live service games. Yet Concord’s current form is terrible.

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Concord could be a failure

Firewalk Studio is gearing up for Sony’s biggest exclusive of the year, Concord, which is set to release on August 23. Latest reports are that the development cycle for the game has wrapped up, and it’s been quite the long one.

However, the developers of Firewalk indicated that they worked on Concord for eight years to get it to its original state, so we can expect an exceptional offering in those eight years.

However, things have gone the other way. Several years have not yet borne fruit for Sony, as first impressions of the game are subpar.

The game’s review bomb suggests poor character design, the same old iteration of typical shooters, and nothing innovative or exciting that would make fans happy.

After this, people will start criticizing the developers for what the hell they have come up with.

We have also seen developers who have been at it for a number of years and are delivering decent games, such as Palworld, which has become the biggest title of the year.

This leads to the point that giving time is not enough. You have to be creative and innovative to make the years of hard work fruitful.

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Palworld only lasted a few years

Given the current state of the game, it’s easy to assume that it won’t have a successful launch and that it will only attract a few thousand concurrent players, compared to flops like Skull and Bones and Suicide Squad.

But because it’s a live service game, Sony has the time to invest those years by releasing updates that can benefit the game’s revival.

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